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Black magic in the kitchen

This is my first attempt at creating a concept art, so there's a little story time if you're interested 🙂

I've been a graphic designer and illustrator for almost a decade, but about a year ago, I started learning Blender. I had been following Blender's journey since the debut of Eevee, which really impressed me. However, I had very bad experiences with other 3D programs half a decade ago when I created architectural visualizations, and I did not want to try again. But then, I stumbled upon some really astonishing tutorials on YouTube, showcasing how concept artists use this software, and I decided to give it another shot.

I did not regret it. Blender is really easy to use, and my first donut tutorial gave me so much joy that I started to implement the software into my illustration workflow. Later, I took Jama Jurabaev's Real-time Environment Design course, which was amazing, and then Danar Worya's Introduction to Advanced Interior Design course, which, among many other things, taught me the basics of the workflow of building a concept art.

Then I started to create this piece, and after months, here I am. (Yes, months, because for 3/4 of the time I was really insecure about my ideas and my skills, and I only sped up towards the end when I finally figured out what I wanted and how to achieve it.) I learned a lot during this process, and I already know what I want to learn next and after that.

In the following, I will show you some behind-the-scenes pictures, and I hope to come up with my next piece shortly after this, but I promise won't talk about it as much as I am now 🙂

Comments and critiques are welcome!

The picture is 99% Blender, with only some contrast and color adjustments made in Photoshop. I used a lot of assets from various sources (both free and paid), but I modeled many things myself, usually using image textures which I love.

The picture is 99% Blender, with only some contrast and color adjustments made in Photoshop. I used a lot of assets from various sources (both free and paid), but I modeled many things myself, usually using image textures which I love.

This was my reference/mood board.

This was my reference/mood board.

This is how everything looks like in viewport shading mode. I found it really convenient to use decals, so I used a lot for dirt, blood, steam, and even hot air distortion.

This is how everything looks like in viewport shading mode. I found it really convenient to use decals, so I used a lot for dirt, blood, steam, and even hot air distortion.

I created the character using Character Creator 4 and added a 'carry' animation from Mixamo. Then, in Blender, I was able to properly simulate the cloth with the pose that I wanted.

Live render view